fluid-wallpaper / Settings

Every detail.
Every possibility.

A complete reference for the forces, materials and choices behind the field.

Everything you can shape, and what it changes. Authored defaults below are separate from the effective budgets selected by ECO.

Component APIs

Interface Options and behavior
FluidHero / fluid-hero preset: aurora by default; config: overrides that preset; quality: eco by default, also auto/balanced/high; paused: false; interactive: false; glass: frosted content panel; blur: softens the fluid artwork. HTML content uses the default slot; React uses children, className and style.
Hero methods and events play(), pause(), reset(); qualityStatus readout. ready, error, configchange, qualitychange events; React onReady, onError, onConfigChange, onQualityChange receive CustomEvent. React props update the hero after mounting.
fluid-ink config property / setConfig(patch) / getConfig(); quality attribute (auto default); paused attribute; play(), pause(), reset(), inject({position:{x,y},velocity?:{x,y}}). Config patches automatically rebuild when required. Four pigment slots. ready/error/configchange/qualitychange events.
Experimental element scene property selects fluid-ink.scene.v1; updateScene(scene) preserves carrier identities; scenechange event; qualityStatus includes diagnostics. Legacy controls do not migrate into physical scene settings.
FluidField (React) config is initial-only. dashboard, perf, persist default false. className/style; onEngine exposes Engine; onError receives a message. Import styles.css. Base persistence is opt-in; dashboard preset and chrome storage can still be shared.
Engine new Engine(canvas, config, {eco,onEcoChange}); start(), pause(), resume(), dispose(); applyConfig(patch), reseed(), inject(splat); getConfig(), getLiveConfig(), getElapsed(), getPerfSample(); setEcoMode(boolean), getEcoStatus(); getAudioFrame(), getAudioSource(), getAudioStatus(), setAudioSource(source).

Audio and music

Music video requests muted autoplay when loaded or selected. Enable sound is an explicit click; Play video and the embedded controls remain available if autoplay is blocked. Other backgrounds do not start music automatically. Listening remains separate: use the Drivers panel to select tab audio or microphone. Denial leaves silent input; stop listening to release capture. Camera/tilt are inactive placeholders.

ECO and resets

ECO scales the established short-side grids from 192/384 down to 64/128, caps output pixels, targets 30 down to 20 FPS, and slows simulation speed to 0.5 under sustained overload. Recovery is gradual. These are ceilings, not frame-rate guarantees. Web components handle required config rebuilds; direct Engine.applyConfig requires reseed for resolution or seed changes. Color/background edits do not reset the fluid.

Presets and coordinates

Preset documents use fluid-wallpaper.preset.v1, containing named configs. Tuner imports merge by name; the saved list holds up to 32 presets. Emitter positions use UV coordinates: x=0 left, y=0 bottom. Pointer handling maps the canvas rectangle to UV. Use the gallery to download complete examples.

ECO implementation evidence · Experimental evidence and remaining gates